Features
Custom Enchants
Use Custom Enchant books, slot increasers, and enchantment orbs.
Custom enchants are enchantment books that can be acquired by using this command:
Custom Enchantment List
Enchant List
- Aquatic — Tags: Simple · Item: Helmet · Effects: Water Breathing 1 · Description: Breathe Underwater · Max Level: 1 · Cooldown: N/A
- Confusion — Tags: Simple · Item: Axes · Effects: Lvl 1: 13% Chance of Confusion 1 for 40 seconds. / Lvl 2: 19% Chance of Confusion 1 for 80 seconds. / Lvl 3: 24% Chance of Confusion 1 for 120 seconds. · Description: Chance to deal nausea to your attacker. · Max Level: 3 · Cooldown: Lvl 1: 4 seconds / Lvl 2: 5 seconds / Lvl 3: 6 seconds
- Decapitation — Tags: Simple · Item: Axes · Effects: Lvl 1: 20% Chance / Lvl 2: 40% Chance / Lvl 3: 60% Chance · Description: Chance to receive your enemies head after killing them. · Max Level: 3 · Cooldown: N/A
- Epicness — Tags: Simple · Item: Swords · Effects: Lvl 1: 20% Chance of Large Smoke 50 for 1 second. / Lvl 2: 40% Chance of Large Smoke 50 for 1 second. / Lvl 3: 60% Chance of Large Smoke 50 for 1 second. · Description: Chance to give particles and sound / effects. · Max Level: 3 · Cooldown: Lvl 1: 3 seconds / Lvl 2: 3 seconds / Lvl 3: 3 seconds
- Etheral — Tags: Simple · Item: Swords · Effects: Lvl 1: Haste 1 for 80 seconds. / Lvl 2: Haste 2 for 80 seconds. / Lvl 3: Haste 3 for 80 seconds. · Description: Gain haste upon killing mobs. · Max Level: 3 · Cooldown: N/A
- Experience — Tags: Simple · Item: Tools · Effects: Lvl 1: 15% Chance / Lvl 2: 30% Chance / Lvl 3: 45% Chance / Lvl 4: 60% Chance / Lvl 5: 75% Chance · Description: Chance to get more experience from mining. · Max Level: 5 · Cooldown: Lvl 1: 1 second / Lvl 2: 1 second / Lvl 3: 1 second / Lvl 4: 1 second / Lvl 5: 1 second
- Glowing — Tags: Simple · Item: Helmet · Effects: Lvl 1: Night Vision I · Description: Gives permanent night vision · Max Level: 1 · Cooldown: N/A
- Haste — Tags: Simple · Item: Tools · Effects: Lvl 1: 15% Chance for Haste 3 for 80 seconds. / Lvl 2: 25% Chance for Haste 6 for 80 seconds. / Lvl 3: 45% Chance for Haste 10 for 80 seconds. · Description: Gain haste after breaking blocks. · Max Level: 3 · Cooldown: Lvl 1: 3 seconds / Lvl 2: 3 seconds / Lvl 3: 3 seconds
- Insomnia — Tags: Simple · Item: Sword · Effects: Lvl 1: 10% Chance of Slowness, confusion and slow swinging for 40 seconds. / Lvl 2: 12% Chance of Slowness, confusion and slow swinging for 80 seconds. / Lvl 3: 14% Chance of Slowness, confusion and slow swinging for 100 seconds. / Lvl 4: 16% Chance of Slowness, confusion and slow swinging for 120 seconds. / Lvl 5: 18% Chance of Slowness, confusion and slow swinging for 140 seconds. / Lvl 6: 20% Chance of Slowness, confusion and slow swinging for 280 seconds. / Lvl 7: 22% Chance of Slowness, confusion and slow swinging II for 80 seconds. · Description: Gives slowness, slow swinging, / and confusion. · Max Level: 7 · Cooldown: N/A
- Lightning — Tags: Simple · Item: Bows · Effects: Lvl 1: 24% Chance of Striking Your Enemy. / Lvl 2: 32% Chance of Striking Your Enemy. / Lvl 3: 40% Chance of Striking Your Enemy. · Description: Chance to strike your opponent / with lightning. · Max Level: 3 · Cooldown: Lvl 1: 3 seconds / Lvl 2: 3 seconds / Lvl 3: 3 seconds
- Nether Shield — Tags: Simple
- Obliterate — Tags: Simple · Item: Sword · Effects: Lvl 1: 30% Chance / Lvl 2: 36% Chance / Lvl 3: 42% Chance / Lvl 4: 48% Chance / Lvl 5: 54% Chance · Description: Extreme Knockback, · Max Level: 5 · Cooldown: Lvl 1: 12 seconds / Lvl 2: 12 seconds / Lvl 3: 12 seconds / Lvl 4: 13 seconds / Lvl 5: 13 seconds
- Oxygenate — Tags: Simple · Item: Pickaxe · Effects: Lvl 1: 100% Chance · Description: Refills oxygen levels when mining / blocks underwater. · Max Level: 1 · Cooldown: Lvl 1: 3 seconds
- Shuffle — Tags: Simple · Item: Armor · Effects: Lvl 1: 5% Chance To Shuffle Your Enemies Hotbar / Lvl 2: 6% Chance To Shuffle Your Enemies Hotbar / Lvl 3: 8% Chance To Shuffle Your Enemies Hotbar · Description: Shuffle Opponents Hotbar · Max Level: 3 · Cooldown: Lvl 1: 20 seconds / Lvl 2: 18 seconds / Lvl 3: 15 seconds
- Strike — Tags: Simple · Item: Sword, bow, crossbow, trident · Effects: Lvl 1: 24% Chance of Striking At Your Opponent With Lightning. / Lvl 2: 32% Chance of Striking At Your Opponent With Lightning. / Lvl 3: 40% Chance of Striking At Your Opponent With Lightning. · Description: Chance to strike lightning at the opponent. · Max Level: 3 · Cooldown: Lvl 1: 3 seconds / Lvl 2: 3 seconds / Lvl 3: 4 seconds
- Thundering Blow — Tags: Simple · Item: Swords · Effects: Lvl 1: 12% Chance of Striking At Your Opponent With Lightning. / Lvl 2: 17% Chance of Striking At Your Opponent With Lightning. / Lvl 3: 24% Chance of Striking At Your Opponent With Lightning. · Description: Can cause smite effect when attacking your enemies. · Max Level: 3 · Cooldown: Lvl 1: 6 seconds / Lvl 2: 4 seconds / Lvl 3: 3 seconds
- Berserk — Tags: Unique · Item: Sword, axes · Effects: Lvl 1: 4% Chance of strength and mining fatigue. / Lvl 2: 8% Chance of strength and mining fatigue. / Lvl 3: 12% Chance of strength and mining fatigue. / Lvl 4: 16% Chance of strength and mining fatigue. / Lvl 5: 20% Chance of strength and mining fatigue. · Description: Chance of strength and mining fatigure. · Max Level: 4 · Cooldown: Lvl 1: 8 seconds / Lvl 2: 7 seconds / Lvl 3: 6 seconds / Lvl 4: 5 seconds / Lvl 5: 4 seconds
- Commander — Tags: Unique · Item: Armor · Description: Nearby allies are given haste. · Max Level: 5
- Obsidian Destroyer — Tags: Unique · Item: Pickaxe · Effects: Lvl 1: 15% Chance of breaking obsidian instantly. / Lvl 2: 30% Chance of breaking obsidian instantly. / Lvl 3: 50% Chance of breaking obsidian instantly. / Lvl 4: 65% Chance of breaking obsidian instantly. / Lvl 5: 100% Chance of breaking obsidian instantly. · Description: Chance to instantly break obsidian blocks · Max Level: 4 · Cooldown: Lvl 1: 8 seconds / Lvl 2: 6 seconds / Lvl 3: 5 seconds / Lvl 4: 4 seconds / Lvl 5: 1 seconds
- Curse — Tags: Unique · Item: Chestplate · Effects: Lvl 1: 10% Chance / Lvl 2: 12% Chance / Lvl 3: 14% Chance / Lvl 4: 16% Chance / Lvl 5: 18% Chance · Description: Gives strenght, resistance, and slowness at low health. · Max Level: 5 · Cooldown: Lvl 1: 7 seconds / Lvl 2: 7 seconds / Lvl 3: 7 seconds / Lvl 4: 7 seconds / Lvl 5: 7 seconds
- Divine Immolation — Tags: Unique, Soul · Item: Swords · Effects: Lvl 1: 7% Chance / Lvl 2: 13% Chance / Lvl 3: 23% Chance / Lvl 4: 26% Chance · Description: Active soul enchant. Your weapons are imbued with divine fire, turning all your physical attacks into Area of Effect spells and igniting divine fire upon all nearby enemies. 75 souls per use. · Max Level: 4 · Cooldown: Lvl 1: 15 Seconds / Lvl 2: 15 Seconds / Lvl 3: 15 Seconds / Lvl 4: 15 Seconds
- Divine Enlightened — Tags: Unique
- Endershift — Tags: Unique · Item: Helmet, boots · Effects: Lvl 1: 16% Chance / Lvl 2: 17% Chance / Lvl 3: 18% Chance · Description: Gives speed and health boost at low hp. · Max Level: 3 · Cooldown: Lvl 1: 6 seconds / Lvl 2: 8 seconds / Lvl 3: 12 seconds
- Explosive — Tags: Unique · Item: Bow · Effects: Lvl 1: 20% Chance / Lvl 2: 40% Chance / Lvl 3: 60% Chance / Lvl 4: 80% Chance / Lvl 5: 100% Chance · Description: Chance for arrows to explode. · Max Level: 5 · Cooldown: Lvl 1: 7 seconds / Lvl 2: 6 seconds / Lvl 3: 5 seconds / Lvl 4: 4 seconds / Lvl 5: 3 seconds
- Famine — Tags: Unique · Item: Weapons · Effects: Lvl 1: 12% Chance / Lvl 2: 15% Chance / Lvl 3: 18% Chance / Lvl 4: 22% Chance · Description: Chance to give your opponent the hunger effect. · Max Level: 4 · Cooldown: Lvl 1: 8 seconds / Lvl 2: 8 seconds / Lvl 3: 8 seconds / Lvl 4: 8 seconds
- Featherweight — Tags: Unique · Item: Sword, axes · Effects: Lvl 1: 35% Chance / Lvl 2: 55% Chance / Lvl 3: 75% Chance · Description: Chance to get a burst of haste. · Max Level: 3 · Cooldown: Lvl 1: 2 seconds / Lvl 2: 2 seconds / Lvl 3: 2 seconds
- Immortal — Tags: Unique, Soul · Item: Armor · Effects: Lvl 1: 12% Chance / Lvl 2: 18% Chance / Lvl 3: 25% Chance / Lvl 4: 31% Chance · Description: Chance to prevent durability damage in exchange for souls. · Max Level: 4 · Cooldown: Lvl 1: 40 Seconds / Lvl 2: 40 Seconds / Lvl 3: 40 Seconds / Lvl 4: 40 Seconds
- Lifebloom — Tags: Unique · Item: Leggings · Description: Completely heals allies and truces on your death in 10 block radius. · Max Level: 5
- Molten — Tags: Unique · Item: Armor · Effects: Lvl 1: 21% Chance / Lvl 2: 32% Chance / Lvl 3: 49% Chance / Lvl 4: 63% Chance · Description: Chance of setting your attacker ablaze. · Max Level: 4 · Cooldown: Lvl 1: 2 seconds / Lvl 2: 2 seconds / Lvl 3: 2 seconds / Lvl 4: 2 seconds
- Nature’s Wrath — Tags: Unique, Soul · Item: Armor · Description: Temporarily freeze all enemies in a massive area around you, pushing them back and dealing massive nature damage. 75 souls per use. · Max Level: 4
- Paradox — Tags: Unique, Soul · Item: Swords · Effects: Lvl 1: 13% Chance / Lvl 2: 15% Chance / Lvl 3: 17% Chance / Lvl 4: 19% Chance / Lvl 5: 12% Chance · Description: Heals all nearby allies in a massive area around you for a portion of all damage dealt to you. · Max Level: 4 · Cooldown: Lvl 1: 5 Seconds / Lvl 2: 5 Seconds / Lvl 3: 5 Seconds / Lvl 4: 5 Seconds / Lvl 5: 5 Seconds
- Phoenix — Tags: Unique, Soul · Item: Armor · Description: An attack that would normally kill you will instead heal you to full HP. Can only be activated once every couple minutes. 500 souls per use. · Max Level: 3
- Plague Carrier — Tags: Unique · Item: Leggings · Description: When near death summons creepers and debuffs to avenge you. · Max Level: 8
- Ravenous — Tags: Unique · Item: Sword, axes · Effects: Lvl 1: 14% Chance / Lvl 2: 18% Chance / Lvl 3: 22% Chance / Lvl 4: 26% Chance · Description: Chance to regain hunger while fighting. · Max Level: 4 · Cooldown: Lvl 1: 2 seconds / Lvl 2: 2 seconds / Lvl 3: 2 seconds / Lvl 4: 2 seconds
- Rogue — Tags: Unique, Soul · Item: Axes · Description: Active soul enchant. Deal up to 2.0x damage if hitting your enemy from behind · Max Level: 3
- Sabotage — Tags: Unique, Soul · Item: Swords · Description: An active soul enchantment that gives a chance to block an enemy players Rocket Escape and Guided Rocket Escape from activating. · Max Level: 5
- Self Destruct — Tags: Unique · Item: Armor · Description: When close to death, tnt spawns around you to end you and remove your dropped items. · Max Level: 3
- Skill swipe — Tags: Unique · Item: Sword · Effects: Lvl 1: 15% Chance / Lvl 2: 17% Chance / Lvl 3: 19% Chance / Lvl 4: 21% Chance / Lvl 5: 23% Chance · Description: Chance to steal some XP levels from your opponent every swing. · Max Level: 4 · Cooldown: Lvl 1: 5 seconds / Lvl 2: 5 seconds / Lvl 3: 5 seconds / Lvl 4: 5 seconds / Lvl 5: 5 seconds
- Soul Trap — Tags: Unique, Soul · Item: Weapons · Effects: Lvl 1: 19% Chance / Lvl 2: 27% Chance / Lvl 3: 32% Chance · Description: Your weapon has sealing magic and has a chance of inhibiting all soul enchantments. · Max Level: 3 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds
- Sustain — Tags: Unique · Item: Armor · Description: Chance to regain hunger when getting hit. · Max Level: 4
- Teleblock — Tags: Unique, Soul · Item: Bow · Effects: Lvl 1: 24% Chance / Lvl 2: 32% Chance / Lvl 3: 40% Chance / Lvl 4: 48% Chance / Lvl 5: 60% Chance · Description: Chance to take away 15 enderpearls from attackers inventory and not allow them to use enderpearls for 20 seconds. · Max Level: 5 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds / Lvl 5: 3 Seconds
- Virus — Tags: Unique · Item: Bow · Effects: Lvl 1: 6% Chance / Lvl 2: 22% Chance / Lvl 3: 35% Chance · Description: Multiplies all wither and poison effects on your victim. · Max Level: 4 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds
- Ward — Tags: Unique · Item: Armor · Description: A chance to absorb enemy damage · Max Level: 4
- Impact — Tags: Elite · Item: Trident · Effects: Lvl 1: 5% Chance / Lvl 2: 8% Chance / Lvl 3: 11% Chance / Lvl 4: 14% Chance · Description: Chance to deal double damage. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 5 Seconds / Lvl 4: 6 Seconds
- Anti- Gravity — Tags: Elite · Item: Boots · Effects: Lvl 1: 100% Chance / Lvl 2: 100% Chance / Lvl 3: 100% Chance · Description: Super jump. · Max Level: 3 · Cooldown: Lvl 1: 0 Seconds / Lvl 2: 0 Seconds / Lvl 3: 0 Seconds
- Cactus — Tags: Elite · Item: Armor · Description: Injures your attacker but does not affect your durability. · Max Level: 2
- Creeper Shield — Tags: Elite
- Ender Slayer — Tags: Elite · Item: Sword, Axes · Effects: Lvl 1: 16% Chance / Lvl 2: 21% Chance / Lvl 3: 29% Chance / Lvl 4: 34% Chance / Lvl 5: 41% Chance · Description: Increases damage dealt to Enderman and Ender Dragons. · Max Level: 4 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds / Lvl 4: 2 Seconds / Lvl 5: 2 Seconds
- Reaper — Tags: Elite · Item: Axes · Effects: Lvl 1: 8% Chance / Lvl 2: 10% Chance / Lvl 3: 12% Chance / Lvl 4: 14% Chance · Description: Chance to give your opponent the wither and blindness effect while dealing / damage. · Max Level: 4 · Cooldown: Lvl 1: 16 Seconds / Lvl 2: 14 Seconds / Lvl 3: 12 Seconds / Lvl 4: 10 Seconds
- Nether Slayer — Tags: Elite · Item: Weapons · Effects: Lvl 1: 16% Chance / Lvl 2: 21% Chance / Lvl 3: 29% Chance / Lvl 4: 34% Chance / Lvl 5: 41% Chance · Description: Increases damage dealt to nether mobs. · Max Level: 5 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds / Lvl 4: 2 Seconds / Lvl 5: 2 Seconds
- Blind — Tags: Elite · Item: Sword · Effects: Lvl 1: 17% Chance / Lvl 2: 25% Chance / Lvl 3: 33% Chance · Description: A chance of causing blindness while attacking. · Max Level: 3 · Cooldown: Lvl 1: 5 Seconds / Lvl 2: 5 Seconds / Lvl 3: 5 Seconds
- Shackle — Tags: Elite · Item: Sword · Effects: Lvl 1: 30% Chance / Lvl 2: 60% Chance / Lvl 3: 100% Chance · Description: Your attack pulls mobs towards you. · Max Level: 3 · Cooldown: Lvl 1: 0 Seconds / Lvl 2: 0 Seconds / Lvl 3: 0 Seconds
- Frozen — Tags: Elite · Item: Armor · Effects: Lvl 1: 19% Chance / Lvl 2: 19% Chance / Lvl 3: 26% Chance · Description: Chance of causing slowness to attacker while defending · Max Level: 3 · Cooldown: Lvl 1: 6 Seconds / Lvl 2: 6 Seconds / Lvl 3: 6 Seconds
- Hijack — Tags: Elite · Item: Bow · Description: Chance to convert summoned enemy Guardians into your own when they are shot with an arrow. · Max Level: 4
- Stormcaller — Tags: Elite · Item: Armor · Effects: Lvl 1: 17% Chance / Lvl 2: 23% Chance / Lvl 3: 31% Chance / Lvl 4: 41% Chance · Description: Strikes lightning on your opponent. · Max Level: 4 · Cooldown: vl 1: 4 Seconds / Lvl 2: 5 Seconds / Lvl 3: 5 Seconds / Lvl 4: 5 Seconds
- Undead Ruse — Tags: Elite · Item: Boots · Description: When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. · Max Level: 10
- Paralyze — Tags: Elite · Item: Swords, Axes · Effects: Lvl 1: 7% Chance / Lvl 2: 10% Chance / Lvl 3: 13% Chance / Lvl 4: 16% Chance · Description: Gives lightning effect, and chance of slowness and slow swinging. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds
- Poison — Tags: Elite · Item: Sword, Axes · Effects: Lvl 1: 6% Chance / Lvl 2: 22% Chance / Lvl 3: 35% Chance · Description: Chance to give poison effect. · Max Level: 3 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds
- Poisoned — Tags: Elite · Item: Amor · Effects: Lvl 1: 8% Chance / Lvl 2: 12% Chance / Lvl 3: 17% Chance / Lvl 4: 23% Chance · Description: Chance to give poison effect to your attacker. · Max Level: 4 · Cooldown: Lvl 1: 6 Seconds / Lvl 2: 6 Seconds / Lvl 3: 6 Seconds / Lvl 4: 6 Seconds
- Reforged — Tags: Elite · Item: Weapons, Tools · Effects: Lvl 1: 10% Chance / Lvl 2: 20% Chance / Lvl 3: 30% Chance / Lvl 4: 40% Chance / Lvl 5: 50% Chance / Lvl 6: 60% Chance / Lvl 7: 70% Chance / Lvl 8: 80% Chance / Lvl 9: 90% Chance / Lvl 10: 100% Chance · Description: Protects durability for weapons and tools. · Max Level: 10 · Cooldown: Lvl 1: 0 Seconds / Lvl 2: 0 Seconds / Lvl 3: 0 Seconds / Lvl 4: 0 Seconds / Lvl 5: 0 Seconds / Lvl 6: 0 Seconds / Lvl 7: 0 Seconds / Lvl 8: 0 Seconds / Lvl 9: 0 Seconds / Lvl 10: 0 Seconds
- Snare — Tags: Elite · Item: Bow · Effects: Lvl 1: 12% Chance / Lvl 2: 19% Chance / Lvl 3: 24% Chance / Lvl 4: 29% Chance · Description: Chance to give fatigue and slowness to attackers with projectiles. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds
- Execute — Tags: Elite · Item: Sword · Effects: Lvl 1: 9% Chance / Lvl 2: 15% Chance / Lvl 3: 19% Chance / Lvl 4: 24% Chance / Lvl 5: 29% Chance / Lvl 6: 32% Chance / Lvl 7: 40% Chance · Description: Damage buff when your target is at low health. · Max Level: 7 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds / Lvl 4: 2 Seconds / Lvl 5: 2 Seconds / Lvl 6: 2 Seconds / Lvl 7: 2 Seconds
- Springs — Tags: Elite · Item: Boots · Effects: Lvl 1: 100% Chance / Lvl 2: 100% Chance / Lvl 3: 100% Chance · Description: Gives jump boost. · Max Level: 3 · Cooldown: Lvl 1: 0 Seconds / Lvl 2: 0 Seconds / Lvl 3: 0 Seconds
- Trap — Tags: Elite · Item: Sword · Effects: Lvl 1: 16% Chance / Lvl 2: 21% Chance / Lvl 3: 27% Chance · Description: Chance to give buffed slowness effect. · Max Level: 3 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds
- Demonforged — Tags: Elite · Item: Sword · Effects: Lvl 1: 8% Chance / Lvl 2: 12% Chance / Lvl 3: 15% Chance / Lvl 4: 12% Chance · Description: Increases durability damage on enemies while in combat. · Max Level: 4 · Cooldown: Lvl 1: 6 Seconds / Lvl 2: 6 Seconds / Lvl 3: 6 Seconds / Lvl 4: 6 Seconds
- Voodoo — Tags: Elite · Item: Armor · Effects: Lvl 1: 5% Chance / Lvl 2: 7% Chance / Lvl 3: 9% Chance / Lvl 4: 13% Chance / Lvl 5: 16% Chance / Lvl 6: 21% Chance · Description: Chance to deal weakness to attackers. · Max Level: 4 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds / Lvl 4: 2 Seconds / Lvl 5: 2 Seconds / Lvl 6: 2 Seconds
- Wither — Tags: Elite · Item: Armor · Effects: Lvl 1: 9% Chance / Lvl 2: 11% Chance / Lvl 3: 14% Chance / Lvl 4: 17% Chacne / Lvl 5: 21% Chance · Description: Chance to give wither effect to attackers. · Max Level: 5 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds / Lvl 5: 3 Seconds
- Smoke Bomb — Tags: Elite · Item: Helmet · Effects: Lvl 1: 9% Chance / Lvl 2: 15% Chance / Lvl 3: 23% Chance / Lvl 4: 28% Chance / Lvl 5: 30% Chance / Lvl 6: 34% Chance / Lvl 7: 36% Chance / Lvl 8: 38% Chance · Description: When you are near death, you will spawn a smoke bomb to distract your enemies. · Max Level: 8 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds / Lvl 4: 2 Seconds / Lvl 5: 2 Seconds / Lvl 6: 2 Seconds / Lvl 7: 2 Seconds / Lvl 8: 2 Seconds
- Infernal — Tags: Elite · Item: Sword, Axes · Effects: Lvl 1: 15% Chance / Lvl 2: 30% Chance / Lvl 3: 50% Chance · Description: Explosive fire effect. · Max Level: 3 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds
- Venom — Tags: Elite · Item: Bow · Effects: Lvl 1: 15% Chance / Lvl 2: 18% Chance / Lvl 3: 21% Chance · Description: Chance of giving poison. · Max Level: 3 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 5 Seconds
- Shockwave — Tags: Elite · Item: Chestplate · Effects: Lvl 1: 10% Chance / Lvl 2: 20% Chance / Lvl 3: 30% Chance / Lvl 4: 40% Chance / Lvl 5: 50% Chance · Description: Chance to push back your attacker when health is low · Max Level: 5 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds / Lvl 5: 4 Seconds
- Pummel — Tags: Elite · Item: Axes · Effects: Lvl 1: 17% Chance / Lvl 2: 24% Chance / Lvl 3: 31% Chance · Description: Chance to slow nearby enemies fora short time. · Max Level: 3 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds
- Vampire — Tags: Elite · Item: Sword · Effects: Lvl 1: 7% Chance / Lvl 2: 15% Chance / Lvl 3: 23% Chance · Description: Chance to regenerate 3 hearts at a timewhen you strike. · Max Level: 3 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds
- Greatsword — Tags: Elite · Item: Sword · Effects: Lvl 1: 15% Chance / Lvl 2: 25% Chance / Lvl 3: 35% Chance / Lvl 4: 45% Chance / Lvl 5: 55% Chance · Description: Multiplies damage to opponents weilding bows. · Max Level: 5 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds / Lvl 4: 2 Seconds / Lvl 5; 2 Seconds
- Farcast — Tags: Elite · Item: Bow · Effects: Lvl 1: 12% Chance / Lvl 2: 20% Chance / Lvl 3: 25% Chance / Lvl 4: 30% Chance / Lvl 5: 35% Chance · Description: Chance to knockback melee attackers by a couple of blocks when they hit you. The lower your health, the higher the chance to proc. · Max Level: 5 · Cooldown: Lvl 1: 0 Seconds / Lvl 2: 0 Seconds / Lvl 3: 0 Seconds / Lvl 4: 0 Seconds / Lvl 5: 0 Seconds
- Rocket Escape — Tags: Elite · Item: Boots · Effects: Lvl 1: 20% Chance / Lvl 2: 34% Chance / Lvl 3: 40% Chance · Description: Blasts into the air at low health · Max Level: 3 · Cooldown: Lvl 1: 8 Seconds / Lvl 2: 8 Seconds / Lvl 3: 8 Seconds
- Trickster — Tags: Elite · Item: Armor · Effects: Lvl 1: 8% Chance / Lvl 2: 14% Chance / Lvl 3: 17% Chance / Lvl 4: 21% Chance / Lvl 5: 29% Chance / Lvl 6: 37% Chance / Lvl 7: 46% Chance / Lvl 8: 51% Chance · Description: Chance to teleport directly behind your opponent after being hit. · Max Level: 8 · Cooldown: Lvl 1: 5 Seconds / Lvl 2: 5 Seconds / Lvl 3: 5 Seconds / Lvl 4: 5 Seconds / Lvl 5: 5 Seconds / Lvl 6: 2 Seconds / Lvl 7: 2 Seconds / Lvl 8: 2 Seconds
- Curse — Tags: Elite · Item: Armor · Effects: Lvl 1: 13% Chance / Lvl 2: 17% Chance · Description: Chance to give your opponent mining fatigue · Max Level: 2 · Cooldown: Lvl 1: 0 Seconds / Lvl 2: 15 Seconds
- Hardened — Tags: Elite · Item: Armor · Effects: Lvl 1: 25% Chance / Lvl 2: 35% Chance / Lvl 3: 45% Chance · Description: Chance to recover durability when damaged by players. · Max Level: 3 · Cooldown: Lvl 1: 7 Seconds / Lvl 2: 7 Seconds / Lvl 3: 7 Seconds
- Marksman — Tags: Elite · Item: Crossbow · Effects: Lvl 1: 13% Chance / Lvl 2: 19% Chance / Lvl 3: 25% Chance / Lvl 4: 32% Chance · Description: Increases damage dealth with crossbows. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds
- Angelic — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 9% Chance / Lvl 2: 14% Chance / Lvl 3: 17% Chance / Lvl 4: 26% Chance / Lvl 5: 34% Chance · Description: Heals when damaged. · Max Level: 5 · Cooldown: Lvl 1: 7 Seconds / Lvl 2: 9 Seconds / Lvl 3: 11 Seconds / Lvl 4: 13 Seconds / Lvl 5: 15 Seconds
- Annihilate — Tags: Ultimate · Item: Axes · Effects: Lvl 1: 10% Chance / Lvl 2: 20% Chance / Lvl 3: 30% Chance / Lvl 4: 40% Chance / Lvl 5: 50% Chance / Lvl 6: 55% Chance · Description: Demolish your opponents armor quicker. · Max Level: 4 · Cooldown: Lvl 1: 10 Seconds / Lvl 2: 12 Seconds / Lvl 3: 15 Seconds / Lvl 4: 18 Seconds / Lvl 5: 20 Seconds / Lvl 6: 28 Seconds
- Arsonist — Tags: Ultimate · Item: Swords · Effects: Lvl 1: 8% Chance / Lvl 2: 12% Chance / Lvl 3: 16% Chance · Description: Chance to deal more damage while on fire. · Max Level: 3 · Cooldown: Lvl 1: 5 Seconds / Lvl 2: 5 Seconds / Lvl 3: 8 Seconds
- Arrow Break — Tags: Ultimate · Item: Axes · Effects: Lvl 1: 15% Chance / Lvl 2: 25% Chance / Lvl 3: 35% Chance / Lvl 4: 45% Chance / Lvl 5: 55% Chance / Lvl 6: 65% Chance · Description: Chance to bounce arrows off armor when weilding an axe with this enchantment. · Max Level: 4 · Cooldown: Lvl 1: 8 Seconds / Lvl 2: 8 Seconds / Lvl 3: 8 Seconds / Lvl 4: 9 Seconds / Lvl 5: 9 Seconds / Lvl 6: 10 Seconds
- Arrow Deflect — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 15% Chance / Lvl 2: 25% Chance / Lvl 3: 35% Chance / Lvl 4: 45% Chance · Description: Chance to prevent an enemy arrow from dealing damage. · Max Level: 4 · Cooldown: Lvl 1: 6 Seconds / Lvl 2: 6 Seconds / Lvl 3: 6 Seconds / Lvl 4: 6 Seconds
- Arrow Lifesteal — Tags: Ultimate · Item: Bows · Effects: Lvl 1: 7% Chance / Lvl 2: 12% Chance / Lvl 3: 17% Chance / Lvl 4: 22% Chance / Lvl 5: 27% Chance · Description: Chance to steal health from opponent. · Max Level: 5 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds / Lvl 4: 2 Seconds / Lvl 5: 2 Seconds
- Assassin — Tags: Ultimate · Item: Sword · Effects: Lvl 1: 7% Chance / Lvl 2: 12% Chance / Lvl 3: 19% Chance / Lvl 4: 24% Chance / Lvl 5: 29% Chance · Description: The closer you are to your enemy, the more damage you deal (up to 1.25x). / However, if you are more than 2 blocks away, you will deal LESS damage than normal. · Max Level: 4 · Cooldown: Lvl 1: 7 Seconds / Lvl 2: 8 Seconds / Lvl 3: 8 Seconds / Lvl 4: 8 Seconds / Lvl 5: 8 Seconds
- Blessed — Tags: Ultimate · Item: Axes · Effects: Lvl 1: 12% Chance / Lvl 2: 16% Chance / Lvl 3: 22% Chance / Lvl 4: 36% Chance · Description: Chance of removing debuffs. · Max Level: 4 · Cooldown: Lvl 1: 8 Seconds / Lvl 2: 8 Seconds / Lvl 3: 8 Seconds / Lvl 4: 8 Seconds
- Block — Tags: Ultimate · Item: Sword · Effects: Lvl 1: 16% Chance / Lvl 2: 22% Chance / Lvl 3: 30% Chance · Description: Chance to deflect damage back to your opponent. · Max Level: 3 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds
- Cleave — Tags: Ultimate · Item: Axes · Effects: Lvl 1: 4% Chance / Lvl 2: 5% Chance / Lvl 3: 6% Chance / Lvl 4: 7% Chance / Lvl 5: 9% Chance / Lvl 6: 12% Chance / Lvl 7: 15% Chance · Description: Damages player in a radius. · Max Level: 7 · Cooldown: Lvl 1: 8 Seconds / Lvl 2: 8 Seconds / Lvl 3: 9 Seconds / Lvl 4: 9 Seconds / Lvl 5: 10 Seconds / Lvl 6: 12 Seconds / Lvl 7: 14 Seconds
- Corrupt — Tags: Ultimate · Item: Axes · Effects: Lvl 1: 12% Chance / Lvl 2: 19% Chance / Lvl 3: 24% Chance / Lvl 4: 31% Chance · Description: Deals damage over time. · Max Level: 4 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds
- Demonic — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 9% Chance / Lvl 2: 14% Chance / Lvl 3: 20% Chance · Description: Chance to remove fire resistance from your enemy · Max Level: 3 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds
- Detonate — Tags: Ultimate · Item: Pickaxes, Shovels · Effects: Lvl 1: 13% Chance / Lvl 2: 26% Chance / Lvl 3: 36% Chance / Lvl 4: 49% Chance / Lvl 5: 59% Chance / Lvl 6: 72% Chance / Lvl 7: 85% Chance / Lvl 8: 90% Chance / Lvl 9: 100% Chance · Description: Chance to break a 3x3 area. · Max Level: 9 · Cooldown: N/A
- Disappear — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 20% Chance / Lvl 2: 23% Chance / Lvl 3: 26% Chance / Lvl 4: 30% Chance · Description: Chance to become invisible when on low health. · Max Level: 4 · Cooldown: Lvl 1: 20 Seconds / Lvl 2: 20 Seconds / Lvl 3: 20 Seconds / Lvl 4: 20 Seconds
- Disintegrate — Tags: Ultimate · Item: Swords · Effects: Lvl 1: 12% Chance / Lvl 2: 25% Chance / Lvl 3: 39% Chance / Lvl 4: 46% Chance · Description: Chance to remove more durability from enemy armor and weapons whenattacking. · Max Level: 4 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds / Lvl 4: 2 Seconds
- Distance — Tags: Ultimate · Item: Weapons · Effects: Lvl 1: 16% Chance / Lvl 2: 20% Chance / Lvl 3: 24% Chance / Lvl 4: 28% Chance · Description: Chance to distance yourself from opponents and regain health. · Max Level: 4 · Cooldown: Lvl 1: 6 Seconds / Lvl 2: 6 Seconds / Lvl 3: 6 Seconds / Lvl 4: 6 Seconds
- Dodge — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 7% Chance / Lvl 2: 12% Chance / Lvl 3: 16% Chance / Lvl 4: 22% Chance / Lvl 5: 27% Chance · Description: Chance to dodge an enemy attack, especially when sneaking. · Max Level: 5 · Cooldown: Lvl 1: 8 Seconds / Lvl 2: 8 Seconds / Lvl 3: 8 Seconds / Lvl 4: 8 Seconds / Lvl 5: 8 Seconds
- Dominate — Tags: Ultimate · Item: Swords · Effects: Lvl 1: 15% Chance / Lvl 2: 22% Chance / Lvl 3: 28% Chance / Lvl 4: 35% Chance · Description: Chance to weaken enemies so they deal less damage. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds
- Eagle Eye — Tags: Ultimate · Item: Bow · Effects: Lvl 1: 15% Chance / Lvl 2: 26% Chance / Lvl 3: 37% Chance / Lvl 4: 44% Chance / Lvl 5: 56% Chance · Description: Chance to deal 1-4 durability damage to all armor pieces at once to your enemy. · Max Level: 5 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds / Lvl 5: 4 Seconds
- Ender Walker — Tags: Ultimate · Item: Boots · Effects: Lvl 1: 9% Chance / Lvl 2: 14% Chance / Lvl 3: 21% Chance / Lvl 4: 28% Chance / Lvl 5: 35% Chance · Description: Chance to cure wither and poison effect. Chance to heal also at higher levels. · Max Level: 5 · Cooldown: Lvl 1: 8 Seconds / Lvl 2: 8 Seconds / Lvl 3: 10 Seconds / Lvl 4: 13 Seconds / Lvl 5: 14 Seconds
- Enrage — Tags: Ultimate · Item: Swords · Effects: Lvl 1: 21% Chance / Lvl 2: 27% Chance / Lvl 3: 33% Chance · Description: Deals more damage at low health · Max Level: 3 · Cooldown: Lvl 1: 5 Seconds / Lvl 2: 5 Seconds / Lvl 3: 5 Seconds
- Guardians — Tags: Ultimate · Item: Armor · Description: A chance to spawn iron golems to assist you and watch over you. · Max Level: 10
- Heavy — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 4% Chance / Lvl 2: 9% Chance / Lvl 3: 12% Chance / Lvl 4: 16% Chance / Lvl 5: 21% Chance · Description: Increases damage by enemy bows by 2% per level. · Max Level: 5 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds / Lvl 5: 4 Seconds
- Ice Aspect — Tags: Ultimate · Item: Swords · Effects: Lvl 1: 15% Chance / Lvl 2: 23% Chance / Lvl 3: 31% Chance · Description: Chance to give slowness to enemies · Max Level: 3 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds
- Implants — Tags: Ultimate · Item: Helmets · Effects: Lvl 1: 30% Chance / Lvl 2: 50% Chance / Lvl 3: 70% Chance · Description: Chance to restore food every fewseconds. · Max Level: 3 · Cooldown: N/A
- Jelly Legs — Tags: Ultimate · Item: Boots · Effects: Lvl 1: 40% Chance / Lvl 2: 80% Chance · Description: Chance to negate fall damage. · Max Level: 3 · Cooldown: N/A
- Marksman — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 13% Chance / Lvl 2: 19% Chance / Lvl 3: 25% Chance / Lvl 4: 32% Chance · Description: Increases damage dealt with bows. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds
- Obsidian Shield — Tags: Ultimate · Item: Armor · Effects: N/A · Description: Gives permanent fire resistance. · Max Level: 1 · Cooldown: N/A
- Pickpocket — Tags: Ultimate · Item: Weapons · Description: Chance to steal in-game money whilst fighting. · Max Level: 3
- Piercing — Tags: Ultimate · Item: Bow · Effects: Lvl 1: 13% Chance / Lvl 2: 19% Chance / Lvl 3: 25% Chance / Lvl 4: 32% Chance / Lvl 5: 37% Chance · Description: Deals more damage. · Max Level: 5 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds / Lvl 5: 3 Seconds
- Planter — Tags: Ultimate · Item: Hoes · Effects: N/A · Description: Plants seeds in a 3x3 area by shift right-clicking. · Max Level: 3 · Cooldown: N/A
- Ragdoll — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 10% Chance / Lvl 2: 20% Chance / Lvl 3: 30% Chance / Lvl 4: 50% Chance · Description: Chance to be pushed back when hit. · Max Level: 4 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds
- Reinforced — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 15% Chance / Lvl 2: 45% Chance / Lvl 3: 60% Chance / Lvl 4: 75% Chance · Description: Reduced damaged dealt to you. · Max Level: 4 · Cooldown: Lvl 1: 1 Seconds / Lvl 2: 1 Seconds / Lvl 3: 1 Seconds / Lvl 4: 1 Seconds
- Restore — Tags: Ultimate · Item: Tools · Effects: Lvl 1: 40% Chance / Lvl 2: 60% Chance / Lvl 3: 80% Chance / Lvl 4: 100% Chance · Description: Chance to bring broken tools back at half durability in exchange for this enchantment. · Max Level: 4 · Cooldown: N/A
- Spirit — Tags: Ultimate · Item: Armor · Description: Chance to spawn guard blazes. · Max Level: 10
- Timber — Tags: Ultimate · Item: Axes · Effects: Lvl 1: 15% Chance / Lvl 2: 35% Chance / Lvl 3: 55% Chance · Description: Chance to break a tree in one hit. · Max Level: 3 · Cooldown: Lvl 1: 5 Seconds / Lvl 2: 5 Seconds / Lvl 3: 6 Seconds
- Hellfire — Tags: Ultimate · Item: Bow · Effects: Lvl 1: 10% Chance / Lvl 2: 25% Chance / Lvl 3: 35% Chance / Lvl 4: 50% Chance / Lvl 5: 70% Chance · Description: Arrows turn into fireballs. · Max Level: 5 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds / Lvl 5: 3 Seconds
- Longbow — Tags: Ultimate · Item: Bow · Effects: Lvl 1: 12% Chance / Lvl 2: 17% Chance / Lvl 3: 25% Chance / Lvl 4: 33% Chance · Description: Increases damage to enemies weilding bows. · Max Level: 4 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds
- Tank — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 5% Chance / Lvl 2: 8% Chance / Lvl 3: 12% Chance / Lvl 4: 16% Chance · Description: Decreases damage from enemy axes by 2% per level. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds
- Unfocus — Tags: Ultimate · Item: Bow · Effects: Lvl 1: 7% Chance / Lvl 2: 13% Chance / Lvl 3: 19% Chance / Lvl 4: 25% Chance / Lvl 5: 32% Chance · Description: Chance to Unfocus target player,reducing their out going bow damage by 50% for up to 10 seconds. · Max Level: 5 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds / Lvl 5: 4 Seconds
- Valor — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 4% Chance / Lvl 2: 9% Chance / Lvl 3: 13% Chance / Lvl 4: 16% Chance / Lvl 5: 21% Chance · Description: Reduces incoming damage while wielding a sword by up to 22.5%. · Max Level: 5 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds / Lvl 5: 4 Seconds
- Pacify — Tags: Ultimate · Item: Bow · Effects: Lvl 1: 12% Chance / Lvl 2: 18% Chance / Lvl 3: 24% Chance / Lvl 4: 30% Chance · Description: A chance to pacify your target, preventing them from building rage stacks for 1-3 seconds depending on level. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds
- Metaphysical — Tags: Ultimate · Item: Boots · Effects: Lvl 1: 30% Chance / Lvl 2: 60% Chance / Lvl 3: 75% Chance / Lvl 4: 90% Chance · Description: A chance to be immune of Slowness.At max level, you will only be affected approx. 10% of the time. · Max Level: 4 · Cooldown: N/A
- Creeper Armor — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 25% Chance / Lvl 2: 50% Chance / Lvl 3: 75% Chance · Description: Chance to be immune to explosive damage, at higher levels there's also a chance to heal. · Max Level: 3 · Cooldown: N/A
- Bleed — Tags: Ultimate · Item: Armor · Effects: Lvl 1: 8% Chance / Lvl 2: 15% Chance / Lvl 3: 23% Chance / Lvl 4: 30% Chance / Lvl 5: 44% Chance / Lvl 6: 60% Chance · Description: Make your opponent bleed. · Max Level: 4 · Cooldown: N/A
- Armored — Tags: Legendary · Item: Armor · Description: Decreases damage from enemy swords by 2% per level. · Max Level: 4
- Barbarian — Tags: Legendary · Item: Axes · Effects: Lvl 1: 8% Chance / Lvl 2: 15% Chance / Lvl 3: 19% Chance / Lvl 4: 25% Chance · Description: Increases axe damage. · Max Level: 4 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds / Lvl 4: 2 Seconds
- Clarity — Tags: Legendary · Item: Armor · Effects: N/A · Description: Cures blindness when attacked. · Max Level: 3 · Cooldown: N/A
- Death God — Tags: Legendary · Item: Helmet · Description: Attacks that bring your HP to (level 4) hearts or lower have a chance to heal you for (level 5) hearts instead. · Max Level: 3
- Deathbringer — Tags: Legendary · Item: Armor · Effects: Lvl 1: 15.8% Chance / Lvl 2: 22.1% Chance / Lvl 3: 28% Chance · Description: Chance to deal double damage. · Max Level: 3 · Cooldown: Lvl 1: 45 Seconds / Lvl 2: 45 Seconds / Lvl 3: 45 Seconds
- Double Strike — Tags: Legendary · Item: Swords · Effects: Lvl 1: 8% Chance / Lvl 2: 13% Chance / Lvl 3: 19% Chance · Description: Chance to strike twice. · Max Level: 3 · Cooldown: Lvl 1: 15 Seconds / Lvl 2: 15 Seconds / Lvl 3: 15 Seconds
- Drunk — Tags: Legendary · Item: Helmet · Effects: N/A · Description: Gives slowness, slow swinging to enemies with an chance to get strength. · Max Level: 4 · Cooldown: N/A
- Enlightened — Tags: Legendary · Item: Armor · Effects: Lvl 1: 6% Chance / Lvl 2: 9% Chance / Lvl 3: 12% Chance · Description: Can heal damage while taking damage. · Max Level: 3 · Cooldown: Lvl 1: 30 Seconds / Lvl 2: 30 Seconds / Lvl 3: 30 Seconds
- Exterminator — Tags: Legendary · Item: Leggings · Description: Temporarily disables enemy ability to use Undead Ruse, Gaurdians, and Spirits. · Max Level: 3
- Fat — Tags: Legendary · Item: Chestplate · Effects: Lvl 1: 5% Chance / Lvl 2: 10% Chance / Lvl 3: 12% Chance / Lvl 4: 15% Chance / Lvl 5: 18% Chance / Lvl 6: 20% Chance · Description: Absorbs damage. · Max Level: 4 · Cooldown: Lvl 1: 10 Seconds / Lvl 2: 10 Seconds / Lvl 3: 10 Seconds / Lvl 4: 10 Seconds / Lvl 5: 10 Seconds / Lvl 6: 10 Seconds
- Gears — Tags: Legendary · Item: Boots · Effects: N/A · Description: Gain speed when equipped. · Max Level: 3 · Cooldown: N/A
- Hex — Tags: Legendary · Item: Axes · Effects: Lvl 1: 8% Chance / Lvl 2: 15% Chance / Lvl 3: 19% Chance / Lvl 4: 25% Chance · Description: Once a target is affected by Hex, aportion of all their outgoing damage is reflected back onto them. · Max Level: 4 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds
- Impale — Tags: Legendary · Item: Bow · Effects: Lvl 1: 4% Chance / Lvl 2: 6% Chance / Lvl 3: 8% Chance / Lvl 4: 10% Chance · Description: Chance to deal HUGE amounts of damage and slowness 5 for a short time. · Max Level: 4 · Cooldown: Lvl 1: 26 Seconds / Lvl 2: 24 Seconds / Lvl 3: 22 Seconds / Lvl 4: 20 Seconds
- Inquisitive — Tags: Legendary · Item: Swords · Effects: Lvl 1: 30% Chance / Lvl 2: 35% Chance / Lvl 3: 40% Chance / Lvl 4: 45% Chance · Description: Chance to increase XP drops from mobs. · Max Level: 4 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds
- Inversion — Tags: Legendary · Item: Swords · Effects: Lvl 1: 8% Chance / Lvl 2: 12% Chance / Lvl 3: 16% Chance / Lvl 4: 24% Chance · Description: Damage dealt to you has a chance to be blocked and heal you for 1-5 HP. · Max Level: 4 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds
- Judgement — Tags: Legendary · Item: Elytra · Effects: Lvl 1: 6% Chance / Lvl 2: 8% Chance / Lvl 3: 10% Chance / Lvl 4: 12% Chance / Lvl 5: 16% Chance · Description: Chance of poisoning opponent and regaining health. · Max Level: 5 · Cooldown: Lvl 1: 20 Seconds / Lvl 2: 20 Seconds / Lvl 3: 20 Seconds / Lvl 4: 20 Seconds / Lvl 5: 25 Seconds
- Kill Aura — Tags: Legendary · Item: Swords · Description: Chance to kill multiple monsters in radius. · Max Level: 5
- Lava Walker — Tags: Legendary · Item: Boots · Description: Walk on lava. · Max Level: 1
- Lifesteal — Tags: Legendary · Item: Swords · Effects: Lvl 1: 9% Chance / Lvl 2: 13% Chance / Lvl 3: 17% Chance / Lvl 4: 21% Chance / Lvl 5: 25% Chance · Description: Chance to steal health from opponents. · Max Level: 5 · Cooldown: Lvl 1: 15 Seconds / Lvl 2: 15 Seconds / Lvl 3: 15 Seconds / Lvl 4: 15 Seconds / Lvl 5: 15 Seconds
- Protection — Tags: Legendary · Item: Armor · Effects: Lvl 1: 6% Chance / Lvl 2: 7% Chance / Lvl 3: 8% Chance / Lvl 4: 10% Chance / Lvl 5: 12% Chance · Description: Auto heals and cures nearby allies. · Max Level: 5 · Cooldown: Lvl 1: 20 Seconds / Lvl 2: 20 Seconds / Lvl 3: 22 Seconds / Lvl 4: 22 Seconds / Lvl 5: 25 Seconds
- Quiver — Tags: Legendary · Item: Boots · Effects: Lvl 1: 8% Chance / Lvl 2: 10% Chance / Lvl 3: 12% Chance / Lvl 4: 14% Chance / Lvl 5: 16% Chance / Lvl 6: 18% Chance · Description: Chance to fling your attackers into the air. · Max Level: 4 · Cooldown: Lvl 1: 10 Seconds / Lvl 2: 10 Seconds / Lvl 3: 10 Seconds / Lvl 4: 10 Seconds / Lvl 5: 10 Seconds / Lvl 6: 10 Seconds
- Stun — Tags: Legendary · Item: Weapons · Effects: Lvl 1: 15% Chance / Lvl 2: 23% Chance / Lvl 3: 35% Chance · Description: Chance to slow your opponents and give weakness while removing your slowness. · Max Level: 3 · Cooldown: Lvl 1: 6 Seconds / Lvl 2: 6 Seconds / Lvl 3: 6 Seconds
- Silence — Tags: Legendary · Item: Sword · Description: Chance to stop activation of your enemy's custom enchants. · Max Level: 4
- Surprise — Tags: Legendary · Item: Armor · Effects: Lvl 1: 8% Chance / Lvl 2: 14% Chance / Lvl 3: 17% Chance / Lvl 4: 21% Chance · Description: Chance to teleport directly behind your opponent after being hit. · Max Level: 4 · Cooldown: Lvl 1: 5 Seconds / Lvl 2: 5 Seconds / Lvl 3: 5 Seconds / Lvl 4: 5 Seconds
- Torrent — Tags: Legendary · Item: Boots · Effects: Lvl 1: 8% Chance / Lvl 2: 13% Chance / Lvl 3: 19% Chance / Lvl 4: 23% Chance · Description: Deals increased damage in water. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 5 Seconds / Lvl 4: 5 Seconds
- Twinge — Tags: Legendary · Item: Trident · Effects: Lvl 1: 5% Chance / Lvl 2: 8% Chance / Lvl 3: 11% Chance / Lvl 4: 14% Chance · Description: Make your enemy bleed when hit using a melee attack. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 5 Seconds / Lvl 4: 6 Seconds
- Unholy — Tags: Legendary · Item: Armor · Effects: Lvl 1: 2% Chance / Lvl 2: 4% Chance / Lvl 3: 6% Chance / Lvl 4: 8% Chance / Lvl 5: 10% Chance · Description: Defend with weakness and wither effect. · Max Level: 5 · Cooldown: Lvl 1: 40 Seconds / Lvl 2: 40 Seconds / Lvl 3: 40 Seconds / Lvl 4: 40 Seconds / Lvl 5: 40 Seconds
- Overload — Tags: Legendary · Item: Armor · Effects: N/A · Description: Unlocks extra hearts when equipped. · Max Level: 3 · Cooldown: N/A
- Rage — Tags: Legendary · Item: Weapons · Effects: Lvl 1: 25% Chance / Lvl 2: 30% Chance / Lvl 3: 35% Chance / Lvl 4: 40% Chance / Lvl 5: 45% Chance / Lvl 6: 50% Chance · Description: For every combo hit you land, you do 0.5 heart damage to your opponent Up to 5 max combo hits. · Max Level: 4 · Cooldown: Lvl 1: 10 Seconds / Lvl 2: 10 Seconds / Lvl 3: 10 Seconds / Lvl 4: 10 Seconds / Lvl 5: 10 Seconds / Lvl 6: 10 Seconds
- Blacksmith — Tags: Legendary · Item: Axes · Effects: Lvl 1: 9% Chance / Lvl 2: 15% Chance / Lvl 3: 23% Chance / Lvl 4: 31% Chance / Lvl 5: 39% Chance · Description: Repair durability in exchange for dealing less damage. · Max Level: 5 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds / Lvl 5: 3 Seconds
- Abiding — Tags: Legendary · Item: Weapons · Effects: N/A · Description: Weapons become unbreakable. · Max Level: 1 · Cooldown: N/A
- Devour — Tags: Legendary · Item: Axes · Effects: Lvl 1: 25% Chance / Lvl 2: 40% Chance / Lvl 3: 55% Chance / Lvl 4: 75% Chance · Description: Multiplies damage dealt to players with active bleed stacks. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds
- Diminish — Tags: Legendary · Item: Chestplate · Effects: Lvl 1: 4% Chance / Lvl 2: 8% Chance / Lvl 3: 11% Chance / Lvl 4: 15% Chance / Lvl 5: 18% Chance / Lvl 6: 23% Chance · Description: When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack. · Max Level: 4 · Cooldown: Lvl 1: 8 Seconds / Lvl 2: 8 Seconds / Lvl 3: 8 Seconds / Lvl 4: 8 Seconds / Lvl 5: 8 Seconds / Lvl 6: 8 Seconds
- Disarmor — Tags: Legendary · Item: Swords · Effects: Lvl 1: 0.4% Chance / Lvl 2: 0.8% Chance / Lvl 3: 1.0% Chance / Lvl 4: 1.2% Chance / Lvl 5: 1.4% Chance / Lvl 6: 1.6% Chance / Lvl 7: 1.8% Chance / Lvl 8: 2.0% Chance · Description: A slight chance of removing one piece of armor from your enemy when they are at low health. · Max Level: 8 · Cooldown: Lvl 1: 6 Seconds / Lvl 2: 6 Seconds / Lvl 3: 6 Seconds / Lvl 4: 6 Seconds / Lvl 5: 6 Seconds / Lvl 6: 6 Seconds / Lvl 7: 6 Seconds / Lvl 8: 6 Seconds
- Insanity — Tags: Legendary · Item: Axes · Effects: Lvl 1: 17% Chance / Lvl 2: 23% Chance / Lvl 3: 29% Chance / Lvl 4: 35% Chance / Lvl 5: 41% Chance / Lvl 6: 49% Chance / Lvl 7: 52% Chance / Lvl 8: 56% Chance · Description: You swing your axe like a maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit. · Max Level: 8 · Cooldown: Lvl 1: 1 Seconds / Lvl 2: 1 Seconds / Lvl 3: 1 Seconds / Lvl 4: 1 Seconds / Lvl 5: 1 Seconds / Lvl 6: 1 Seconds / Lvl 7: 1 Seconds / Lvl 8: 1 Seconds
- Sniper — Tags: Legendary · Item: Bow · Effects: Lvl 1: 15% Chance / Lvl 2: 20% Chance / Lvl 3: 25% Chance / Lvl 4: 30% Chance / Lvl 5: 35% Chance · Description: Headshots with projectile deal up to 3.5x damage. · Max Level: 5 · Cooldown: Lvl 1: 5 Seconds / Lvl 2: 5 Seconds / Lvl 3: 5 Seconds / Lvl 4: 5 Seconds / Lvl 5: 5 Seconds
- Destruction — Tags: Legendary · Item: Helmet · Effects: Lvl 1: 5% Chance / Lvl 2: 8% Chance / Lvl 3: 9% Chance / Lvl 4: 12% Chance / Lvl 5: 15% Chance · Description: Automatically damages and debuffs all nearby enemies. · Max Level: 5 · Cooldown: Lvl 1: 10 Seconds / Lvl 2: 10 Seconds / Lvl 3: 11 Seconds / Lvl 4: 12 Seconds / Lvl 5: 15 Seconds
- Halloweenify — Tags: Fabled · Item: Weapons · Effects: Lvl 1: 1.8% Chance / Lvl 2: 3.6% Chance / Lvl 3: 4.4% Chance / Lvl 4: 5.2% Chance / Lvl 5: 6% Chance · Description: Chance to change your enemy's helmet into a pumpkin for short time. · Max Level: 5 · Cooldown: Lvl 1: 20 Seconds / Lvl 2: 20 Seconds / Lvl 3: 20 Seconds / Lvl 4: 20 Seconds / Lvl 5: 20 Seconds
- Lucky — Tags: Fabled · Item: Fishing Rod · Effects: Lvl 1: 75% Chance / Lvl 2: 85% Chance / Lvl 3: 95% Chance · Description: Cance to increase luck while fishing. · Max Level: 3 · Cooldown: Lvl 1: 12 seconds. / Lvl 2: 12 seconds. / Lvl 3: 12 seconds.
- Mark Of The Beast — Tags: Fabled · Item: Armor · Effects: Lvl 1: 4% Chance / Lvl 2: 6% Chance / Lvl 3: 8% Chance / Lvl 4: 10% Chance / Lvl 5: 13% Chance / Lvl 6: 16% Chance · Description: Damage is doubled for 5 seconds when enemy is marked. · Max Level: 6 · Cooldown: Lvl 1: 600 Seconds / Lvl 2: 500 Seconds / Lvl 3: 400 Seconds / Lvl 4: 300 Seconds / Lvl 5: 200 Seconds / Lvl 6: 100 Seconds
- Horrify — Tags: Fabled · Item: Armor · Effects: Lvl 1: 1.5% Chance / Lvl 2: 3.1% Chance / Lvl 3: 4.1% Chance / Lvl 4: 5.3% Chance · Description: Chance to infict enemies in a 32x32 radius with HORROR. · Max Level: 4 · Cooldown: Lvl 1: 120 Seconds / Lvl 2: 120 Seconds / Lvl 3: 120 Seconds / Lvl 4: 120 Seconds
- Headless — Tags: Fabled · Item: Sword · Effects: Lvl 1: 20% Chance of a Head Drop / Lvl 2: 40% Chance of a Head Drop / Lvl 3: 60% Chance of a Head Drop · Description: Victims have a chance of dropping their heads after death. · Max Level: 3 · Cooldown: N/A
- Snap — Tags: Fabled · Item: Fishing Rod · Effects: Lvl 1: 15% Chance / Lvl 2: 25% Chance / Lvl 3: 100% Chance · Description: Pull hit entity towards you. · Max Level: 3 · Cooldown: Lvl 1: 4 seconds. / Lvl 2: 6 seconds. / Lvl 3: No Cooldown
- Bait — Tags: Fabled · Item: Fishing Rod · Effects: Lvl 1: 15% Chance / Lvl 2: 18% Chance / Lvl 3: 26% Chance · Description: Chance to receive double fishing drops. · Max Level: 3 · Cooldown: Lvl 1: 10 seconds. / Lvl 2: 15 seconds. / Lvl 3: 20 seconds.
- Hook — Tags: Fabled · Item: Fishing Rod · Effects: Lvl 1: 15% Chance / Lvl 2: 25% Chance / Lvl 3: 35% Chance · Description: Get more exp from fishing. · Max Level: 3 · Cooldown: Lvl 1: 12 seconds. / Lvl 2: 12 seconds. / Lvl 3: 12 seconds.
- Alien Implants — Tags: Fabled · Item: Helmet · Effects: Lvl 1: 20% Chance to Add 2 Health and Hunger. / Lvl 2: 30% Chance to Add 2 Health and Hunger. / Lvl 3: Adds 2 Health and 10 Hunger. · Description: Heal 2x the HP of / normal Implants, and / at max level all hunger loss is / disabled. Requires Implants III. · Max Level: 3 · Cooldown: Lvl 1: 5 seconds. / Lvl 2: 5 seconds. / Lvl 3: 5 seconds.
- Divine Enlightened — Tags: Fabled · Item: Armor · Description: Heroic Enchantment. High chance of healing lots of HP while taking damage. Requires Enlighted III enchant on item to apply. · Max Level: 3
- Epidemic Carrier — Tags: Fabled · Item: Leggings · Description: When near death summons creepers and debuffs to avenge you. Requires Plague Carrier VIII to apply. · Max Level: 8
- Fire Hook — Tags: Fabled · Item: Fishing Rod · Effects: Lvl 1: 25% Chance to burn. / Lvl 2: 35% Chance to burn. / Lvl 3: 100% Chance to burn. · Description: The hook is on fire. · Max Level: 3 · Cooldown: Lvl 1: 3 seconds / Lvl 2: 6 seconds / Lvl 3: 8 seconds
- Poisoned Hook — Tags: Fabled · Item: Fishing Rod · Effects: Lvl 1: 6% Chance for 80 Seconds of Poison / Lvl 2: 22% Chance for 120 Seconds of Poison / Lvl 3: 35% Chance for 80 Seconds of Poison I. · Description: Poisons the hook. · Max Level: 3 · Cooldown: Lvl 1: 2 seconds / Lvl 2: 2 seconds / Lvl 3: 2 seconds
- Sharpness Hook — Tags: Fabled · Item: Fishing Rod · Effects: Lvl 1: 2 Damage / Lvl 2: 4 Damage / Lvl 3: 6 Damage / Lvl 4: 9 Damage / Lvl 5: 12 Damage / Lvl 6: 15 Damage / Lvl 7: 19 Damage / Lvl 8: 23 Damage / Lvl 9: 27 Damage · Description: Deal damage with the hook. · Max Level: 9 · Cooldown: N/A
- Auto Reel — Tags: Fabled · Item: Fishing Rod · Effects: Lvl 1: 25% Chance / Lvl 2: 50% Chance / Lvl 3 75% Chance / Lvl 4: 90% Chance · Description: Automatically reels in the fishing rod when it gets a bite. · Max Level: 4 · Cooldown: N/A
- Soulgrind — Tags: Fabled · Item: Swords · Effects: Lvl 1: 4% Chance / Lvl 2: 6% Chance / Lvl 3: 8% Chance · Description: Chance to get souls from mobs. · Max Level: 3 · Cooldown: Lvl 1: 80 Seconds / Lvl 2: 65 Seconds / Lvl 3: 55 Seconds
- Bewitched Hex — Tags: Fabled · Item: Axes · Effects: Lvl 1: 6% Chance / Lvl 2: 9% Chance / Lvl 3: 13% Chance / Lvl 4: 16% Chance · Description: Once a target is affected with Bewitched Hex, a portion of all their outgoing damage is reflected back onto them. / Requires Hex IV to apply. · Max Level: 4 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds
- Chain Lifesteal — Tags: Fabled · Item: Chestplate · Effects: Lvl 1: 1.8% Chance / Lvl 2: 3.9% Chance · Description: Chance to steal health from several enemies near your damaged target. · Max Level: 3 · Cooldown: Lvl 1: 120 Seconds / Lvl 2: 120 Seconds
- Mega Heavy — Tags: Fabled · Item: Armor · Effects: Lvl 1: 4% Chance / Lvl 2: 7% Chance / Lvl 3: 8% Chance / Lvl 4: 10% Chance / Lvl 5: 12% Chance · Description: Decreases Damage from enemy bows by 10% plus an additional 2% per level. / Requires Heavy V to apply. · Max Level: 5 · Cooldown: Lvl 1: 6 Seconds / Lvl 2: 7 Seconds / Lvl 3: 7 Seconds / Lvl 4: 7 Seconds / Lvl 5: 9 Seconds
- Mighty Cleave — Tags: Fabled · Item: Axes · Effects: Lvl 1: 4% Chance / Lvl 2: 5% Chance / Lvl 3: 7% Chance / Lvl 4: 9% Chance / Lvl 5: 9% Chance · Description: Deals up to 8 damage in up to a 4 block / radius. / Requires Cleave VII to apply. · Max Level: 5 · Cooldown: Lvl 1: 12 Seconds / Lvl 2: 13 Seconds / Lvl 3: 14 Seconds / Lvl 4: 15 Seconds / Lvl 5: 10 Seconds
- Mighty Cactus — Tags: Fabled · Item: Armor · Effects: Lvl 1: 8% Chance / Lvl 2: 12% Chance · Description: Heroic Enchantment. Injures your attacker but does not affect your durability. / Requires Cactus II to apply. · Max Level: 2 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds
- Neutralize — Tags: Fabled · Item: Swords · Effects: Lvl 1: 1% Chance / Lvl 2: 2% Chance / Lvl 3: 3% Chance / Lvl 4: 4% Chance / Lvl 5: 6% Chance · Description: Chance to disable all enemy defense enchantments for 7 seconds. · Max Level: 5 · Cooldown: Lvl 1: 140 Seconds / Lvl 2: 120 Seconds / Lvl 3: 100 Seconds / Lvl 4: 80 Seconds / Lvl 5: 20 Seconds
- Rogue — Tags: Fabled · Item: Axes · Effects: Lvl 1: 13% Chance / Lvl 2: 16% Chance / Lvl 3: 19% Chance · Description: Chance to deal double damage. · Max Level: 3 · Cooldown: Lvl
1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds
- SoulSiphone — Tags: Fabled · Item: Boots · Effects: Lvl 1: 6.1% Chance / Lvl 2: 8.1% Chance / Lvl 3: 10.4% Chance / Lvl 4: 13.5% Chance · Description: Chance to steal souls and durability in large quantities from damaged enemies. · Max Level: 4 · Cooldown: Lvl 1: 60 Seconds / Lvl 2: 60 Seconds / Lvl 3: 60 Seconds / Lvl 4: 60 Seconds
- Insanity — Tags: Fabled · Item: Axes · Effects: Lvl 1: 17% Chance / Lvl 2: 23% Chance / Lvl 3: 29% Chance / Lvl 4: 35% Chance / Lvl 5: 41% Chance / Lvl 6: 49% Chance / Lvl 7: 52% Chance / Lvl 8: 56% Chance · Description: You swing your sword like an extreme maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit. / Requires Instanity VIII to apply. · Max Level: 8 · Cooldown: Lvl 1: 1 Seconds / Lvl 2: 1 Seconds / Lvl 3: 1 Seconds / Lvl 4: 1 Seconds / Lvl 5: 1 Seconds / Lvl 6: 1 Seconds / Lvl 7: 1 Seconds / Lvl 8: 1 Seconds
- Soul Hardened — Tags: Fabled · Item: Armor · Effects: Lvl 1: 15% Chance / Lvl 2: 19% Chance / Lvl 3: 24% Chance · Description: Up to 50% chance to block enemy soul trap, armor takes less durability damage. / Requires Hardened III to apply. · Max Level: 3 · Cooldown: Lvl 1: 7 Seconds / Lvl 2: 7 Seconds / Lvl 3: 7 Seconds
- Polymorphic Metaphysical — Tags: Fabled · Item: Boots · Effects: Lvl 1: 30% Chance / Lvl 2: 60% Chance / Lvl 3: 75% Chance / Lvl 4: 90% Chance · Description: A chance to be immune of Slowness.At max level, you will only be affected approx. 10% of the time. / Requires Metaphysical IV to apply. · Max Level: 4 · Cooldown: N/A
- Soulbound — Tags: Fabled · Item: Weapons, Tools, Bows · Effects: Lvl 1: 4% Chance / Lvl 2: 6% Chance / Lvl 3: 8% Chance · Description: A chance to keep item after death. · Max Level: 3 · Cooldown: Lvl 1: 300 Seconds / Lvl 2: 300 Seconds / Lvl 3: 300 Seconds
- Reinforced Tank — Tags: Fabled · Item: Armor · Effects: Lvl 1: 5% Chance / Lvl 2: 8% Chance / Lvl 3: 12% Chance / Lvl 4: 16% Chance · Description: Decreases damage from enemy axes by 1.85% per level. Requires Tank IV to apply. · Max Level: 4 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 5 Seconds / Lvl 3: 6 Seconds / Lvl 4: 8 Seconds
- Reflective Block — Tags: Fabled · Item: Swords · Effects: Lvl 1: 16% Chance / Lvl 2: 22% Chance / Lvl 3: 30% Chance · Description: Heroic Enchantment. A chance to greatly or completely negate incoming damage while blocking, and to reflect an incomingattack back on the attacker whether you are blocking or not. / Requires Block III to apply. · Max Level: 3 · Cooldown: Lvl 1: 7 Seconds / Lvl 2: 7 Seconds / Lvl 3: 7 Seconds
- Master Blacksmith — Tags: Fabled · Item: Axes · Effects: Lvl 1: 12% Chance / Lvl 2: 16% Chance / Lvl 3: 22% Chance / Lvl 4: 29% Chance / Lvl 5: 35% Chance · Description: Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will deal between 75%-100% damage. / Requires Blacksmith V enchantment on item to apply. · Max Level: 5 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds / Lvl 5: 3 Seconds
- Master inquisitive — Tags: Fabled · Item: Swords · Effects: Lvl 1: 60% Chance / Lvl 2: 70% Chance / Lvl 3: 80% Chance / Lvl 4: 90% Chance · Description: Heroic Enchantment. Massively increases EXP drops from mobs. Requires InquisitiveIV enchant on item to apply. · Max Level: 4 · Cooldown: Lvl 1: 2 Seconds / Lvl 2: 2 Seconds / Lvl 3: 2 Seconds / Lvl 4: 2 Seconds
- Planetary Deathbringer — Tags: Fabled · Item: Armor · Effects: Lvl 1: 20% Chance / Lvl 2: 26% Chance / Lvl 3: 32% Chance · Description: Heroic Enchantment. An increased chance to deal 1.5x damage. / Requires Deathbringer III enchant on item to apply. · Max Level: 3 · Cooldown: Lvl 1: 20 Seconds / Lvl 2: 20 Seconds / Lvl 3: 20 Seconds
- Lethal Sniper — Tags: Fabled · Item: Bow · Effects: Lvl 1: 22% Chance / Lvl 2: 27% Chance / Lvl 3: 33% Chance / Lvl 4: 39% Chance / Lvl 5: 43% Chance · Description: Heroic Enchantment. Increased headshot chance and multiplied damage up to 4.5x. / Requires Sniper V enchant on item to apply. · Max Level: 5 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds / Lvl 5: 4 Seconds
- Titan Trap — Tags: Fabled · Item: Swords · Effects: Lvl 1: 16% Chance / Lvl 2: 21% Chance / Lvl 3: 27% Chance · Description: Heroic Enchantment. A chance to give a longer lasting buffed slowness effect. / Requires Trap III to apply. · Max Level: 3 · Cooldown: Lvl 1: 40 Seconds / Lvl 2: 40 Seconds / Lvl 3: 40 Seconds
- Bidirectional Teleportation — Tags: Fabled · Item: Bow · Effects: Lvl 1: 12% Chance / Lvl 2: 23% Chance / Lvl 3: 32% Chance / Lvl 4: 44% Chance · Description: Heroic Enchantment. Chance to grapple an enemy towards you, or trap them for 1-2s. · Max Level: 4 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 5 Seconds / Lvl 3: 5 Seconds / Lvl 4: 5 Seconds
- Vengful Diminish — Tags: Fabled · Item: Chestplate · Effects: Lvl 1: 6% Chance / Lvl 2: 12% Chance / Lvl 3: 17% Chance / Lvl 4: 23% Chance / Lvl 5: 28% Chance / Lvl 6: 33% Chance · Description: Ensures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to theattacker. / Requires Diminish VI enchant onitem to apply. · Max Level: 4 · Cooldown: Lvl 1: 14 Seconds / Lvl 2: 14 Seconds / Lvl 3: 14 Seconds / Lvl 4: 14 Seconds / Lvl 5: 14 Seconds / Lvl 6: 14 Seconds
- Ethereal Dodge — Tags: Fabled · Item: Armor · Effects: Lvl 1: 30% Chance · Description: Increased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. / Requires Dodge V. · Max Level: 1 · Cooldown: Lvl 1: 45 Seconds
- Paladin Armored — Tags: Fabled · Item: Armor · Effects: Lvl 1: 6% Chance / Lvl 2: 9% Chance / Lvl 3: 11% Chance / Lvl 4: 14% Chance · Description: Negates 150% more enemy sword damage than normal Armored per level. A chance to be Blessed every time you are struck by anenemy sword. / Requires Armored IV. · Max Level: 4 · Cooldown: Lvl 1: 5 Seconds / Lvl 2: 6 Seconds / Lvl 3: 8 Seconds / Lvl 4: 8 Seconds
- Demonic Lifesteal — Tags: Fabled · Item: Swords · Effects: Lvl 1: 5.9% Chance / Lvl 2: 9.3% Chance / Lvl 3: 11.4% Chance / Lvl 4: 13.9% Chance / Lvl 5: 15% Chance · Description: Heals much more HP at a greatly increased rate compared to normal Lifesteal. Requires Lifesteal V. · Max Level: 5 · Cooldown: Lvl 1: 25 Seconds / Lvl 2: 25 Seconds / Lvl 3: 25 Seconds / Lvl 4: 25 Seconds / Lvl 5: 25 Seconds
- Deep Bleed — Tags: Fabled · Item: Axes · Effects: Lvl 1: 10% Chance / Lvl 2: 15% Chance / Lvl 3: 23% Chance / Lvl 4: 30% Chance / Lvl 5: 44% Chance / Lvl 6: 57% Chance · Description: Heroic Enchantment. A chance to affect foes with increased slowness and inflict more damage. / Requires Bleed VI. · Max Level: 4 · Cooldown: Lvl 1: 4 Seconds / Lvl 2: 4 Seconds / Lvl 3: 4 Seconds / Lvl 4: 4 Seconds / Lvl 5: 4 Seconds / Lvl 6: 4 Seconds
- Shadow Assassin — Tags: Fabled · Item: Swords · Effects: Lvl 1: 7% Chance / Lvl 2: 12% Chance / Lvl 3: 19% Chance / Lvl 4: 24% Chance / Lvl 5: 29% Chance · Description: Heroic Enchantment. The closer you are to your enemy, the more damage you deal (up to 1.875x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. / Requires Assassin V. · Max Level: 5 · Cooldown: Lvl 1: 3 Seconds / Lvl 2: 3 Seconds / Lvl 3: 3 Seconds / Lvl 4: 3 Seconds / Lvl 5: 3 Seconds
- Godly Overload — Tags: Fabled · Item: armor · Effects: Lvl 1: Adds 4 Health / Lvl 2: Adds 8 Health / Lvl 3: Adds 12 Health · Description: Heroic Enchantment. A very large permanent increase in hearts. Requires Overload III enchant on item to apply. · Max Level: 3 · Cooldown: N/A
Here you will learn to Get Custom Enchants. Along with the Items that come with them.
/CE
Slot Increaser
Boundaries can be set to limit number of total slots, or how many increaser can be applied.
Applying will increase number of slots available on item.
To apply this item you must have a custom enchant on the item first.
Enchantment Orbs
Enchantment orbs can be applied to armor/weapons and will increase the amount of enchants you can apply on that item by number specified in the orb command.
To apply this item you must have a custom enchant on the item first.
White Scroll
plying one of these to your item will protect it from being destroyed from a failed enchantment
To apply this item you must have a custom enchant on the item first.
Black Scroll
this item will take away one random custom enchantment from item, and give a book of it with certain success & destroy rates [can be changed in config]
To apply this item you must have a custom enchant on the item first.
Transmog Scroll
Organize enchantments on item in order
To apply this item you must have a custom enchant on the item first.
Randomization Scrolls
Applying one of these to the given custom enchant book will randomize the success and destroy rates
To apply this item you must have a custom enchant on the item first.
Holy White Scroll
Save items after death.
To apply this item you must have a custom enchant on the item first.
Magic, Secret, and Mystery Dust
Increase book(s) success rate, while decreasing failure. The higher success rate is, the higher chance of enchantment applying on item.
Item Nametags
Using one will let you rename items. Word blacklist and other settings (such as colors) can be toggled in config.yml
BlockTrak
Apply a tracker on tools to track number of blocks mined using the item.
To apply this item you must have a custom enchant on the item first.
StatTrak
Applyable on weapons, to track kills done with the item.
To apply this item you must have a custom enchant on the item first.
Soul Tracker
"Stack" souls on items as fuel, then use for enchantments.
To apply this item you must have a custom enchant on the item first.
Mob Trak
Track how many mobs have been killed with an item.
To apply this item you must have a custom enchant on the item first.
TINKERER
The Tinkerer is an entitiy that will trade you magic dust, and EXP in exchange for your custom enchantment. To interact with the Tinkerer just use this command:
SOUL GEMS
/TINKERER
Souls are a currency you can earn by killing other players with your tool. You can track how many souls you have with a Soul Tracker. Souls are used to activate over-powered abilities certain custom enchantments provide. You can also gain souls through mining with specific enchants. Soul gems can be clicked over your tool in your inventory to add the currency to your weapon or tool. NOTE: Soul trackers are required in order to add soul gems to items.