Features

Land Claims

Land claims are a feature to protect your lands. You can claim an area of land and protect it from other players from theft, vandalism and destruction.

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What is a Land Claim?

Land claims are a feature to protect your lands. You can claim an area of land and protect it from other players from theft, vandalism and destruction. You can also have specific settings in your land claim such as turning off mob spawning, water flow, and passive mobs. Its truly the best way to manage your personal base or area.

How To Claim Land

  1. Optional: Create a land

/lands create <name>

  1. Optional: Enter the selection mode

/lands selection or use the selection tool, if provided by the server.

  1. Optional: Select both corners of the area you want to claim

Use left and right click to do so.

  1. Use /lands claim to claim the area

If no selection made, it will claim the chunk you're standing on.
If no land has been created before, it will automatically create a land with your name.
/lands claim

  1. Open the lands menu to manage your land

/lands menu

  1. To use the commands for a different land

Execute /lands edit <land>
All following commands will be executed for this land.

Claiming Land in a Radius

You can claim several chunks at once with one command if you prefer not to type a lot.
/lands claim (chunk amount)

Claiming Individual Chunks

To claim the chunk you’re standing in just simply type /lands claim.

Auto Claiming

You can turn on auto claiming so that any chunk you walk into is automatically claimed.
/lands claim auto
To stop automatically claiming land just type the command again and it will turn it off.

Select a Land for Editing

Execute /lands edit <land>
Allow following commands will be executed for
this land.

Deleting a Land or Claim

Select the land you want to delete by typing /lands edit <land>
Then type /lands delete confirm
You can also type /lands unclaim radius <number of chunks>
To unclaim all chunks that are walked into type /lands unclaim auto
To unclaim a chunk you’re standing in /lands unclaim

Add Players to Your Claim

Execute /lands trust <player> [area or * for whole land] Alternatively, open your land menu and go to players./lands
and click on the 'Trust Player' button.

Remove Players From Your Claim

Execute /lands untrust <player> [area or * for whole land] Alternatively, open your land menu and go to players
and click on the 'Untrust Player' button.
Toggle Permissions for Players

  • ◦ 1. Open your lands menu by executing /lands
  • ◦ 2. Click on the roles item
  • ◦ 3. Open the role settings menu
  • ◦ 4. Configure the settings to your liking

Promote / Demote Players

  • ◦ 1. Open your lands menu by executing /lands
  • ◦ 2. Click on the player's item
  • ◦ 3. Use left click to promote and right click to demote them

Land Settings

In your lands menu /lands you can find settings to edit your claim to your preference.
You can also set your lands welcoming message, name and more!

Land Upkeep

Once you create a land every 2 days you will be charged a small upkeep fee to keep your land active. $3 per chunk to be exact. To view your land statistics and upkeep hover over the statistics icon.

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To help cover the upkeep costs you can charge your members a tax fee for living in your lands, or you can rent out plots on your land.

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Sub Areas

What is a Area?
Land areas are "sub areas/lands" inside a land. These areas are three dimensional, that means that they are not bound to chunks but instead to blocks. You can trust players to specific area(s) and apply flags for it, like you would do for a land.
Create a new Area

  • ◦ 1. First open your land menu with /Lands menu and click on the areas item. Depending on your servers configuration of the GUI menus the item position may vary.
  • ◦ 2. Now click on the add area button. After this you will need to enter the area name in chat.
  • ◦ 3. After that you will notice that the area will popup in the menu and give you instructions how to set the size of it.
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  • ◦ 1. The selection is set. It will display it to you live. You can make changes as you wish. Then just execute /Lands selection assign . After that everything is setup.
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Trust Players and set Flags
By opening the areas menu again and clicking on the area, you can trust players to this specific area and edit flags. You can do everything for this specific area, like it is a land.

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Rent System

Areas can either be setup for rental via the menu or using a sign.
Menu

  • ◦ 1. Place a sign in the sub area that you want to setup to be rented or sold.
  • ◦ 2. Execute /lands menu here while standing in the area
  • ◦ 3. Click on the setup rental item
  • ◦ 4. Set all values and confirm

Rent Sign
Rent sign setup:

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Explanation
Parameters surrounded by [] are optional. Parameters surrounded by <> are required.

  • ◦ [area]: This parameter is only needed if the sign is placed outside the area.
  • ◦ <interval>: The tenant can extend their rental by <interval>. Time units: d (days), h (hours) and m (minutes). Default is d. Example: 15d = 15 days
  • ◦ <max>: Is the max. duration of the rental.
  • ◦ <cost>: Defines the cost per <interval>.

You can only set sub areas for rent. The default area can only be set for sale (= selling the whole land; more information below)
Example:

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When the Sign has been placed

  • ◦ The rent sign is setup and players can now access it.
  • ▪ To rent this area, just click on the sign.
  • ▪ To add more time to your rental, just click again on the sign.
  • ◦ Cancel rental
  • ▪ Tenants can use /lands rent cancel to cancel their rental while standing inside the area.
  • ◦ Remove the rental
  • ▪ As the area owner you can either remove the sign or execute /lands rent remove while standing inside the area.

Sell Sign
Sell sign setup
Sell signs can be placed in sub areas and in the default area (= selling the whole land)
Explanation
Parameters surrounded by [] are optional. Parameters surrounded by <> are required.

  • ◦ [area]: This parameter is only needed if the sign is placed outside the area.
  • ◦ <cost>: Defines the total cost.

Example
When the Sign has been placed

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Browse Listings
Use /lands rent list to view all areas and lands that can be rented or bought. There you can also filter and sort these offers.


Nations

What is a Nation?
A Nation is a collection of lands. A landowner can create a nation by executing /nations create <name>. This land will be the capital of the nation. Once the nation is created, the nation can invite other lands to join them.
Allowing Nations Members
You can allow all players that are part of the same nation to do specific actions in the land, by toggling flags of the nation role, which can be found in your land menu.
Land and Nation Upkeep
Lands that are part of a nation will no longer pay upkeep to the server, but instead to the nation they're part of. The nation, however, can configure how much upkeep lands of their nation need to pay to them. Also, the nation needs to pay upkeep to the server. That means that setting an upkeep on their lands may be crucial to pay the upkeep costs for the nation to the server. The nation can configure the upkeep on the lands in their nation menu. The nation menu can be opened by executing /nations. If you're part of multiple lands, and you want to edit a nation to a different nation, execute /lands edit <land> to let the /nations command be executed for this specific land.
Nations in Wars
Nations can declare war against other nations, like lands, by executing /wars declare <land or nation>. All lands in the nation will fight in this war. If a player is part two of lands that are not in the same nation, the player will join the team in which they are part of the most lands. In this case, lands they own will be prioritized. Depending on your server's configuration, a single land can also declare war against a whole nation.
Nation Levels
A nation can level up by various factors which depend on your server's setup. Levels will reward you and your nation members with more claims and other benefits. You can view the level of your current nation by executing /nations and the clicking on the statistics item.


Wars

1. Declare War
To declare war against your enemy, simply execute /Wars declare <land>.
Now a menu will open which asks you about setting a tribute. This tribute will be paid by the enemy (defender) in case they surrender later.
After you clicked on the send button, the enemy will receive your war declaration with information, like when the war starts and which tribute you set in case they want to surrender.
2. War Preparation Time
After the declaration is sent, the war preparation time starts. During this time, the defender has time to prepare against for the upcoming fight. How long the preparation time is depends on your server's configuration. All players of both lands will get a notification periodically. By executing /Wars info or /Wars menu you can get information about the upcoming war.
3. The War starts
When the war preparation time is over, all players of both lands are able to fight against their enemy. There may be certain options enabled on your server that prevent invading the enemies land, while their players are offline. By executing /Wars info or /Wars menu you can get information about the current war.
3.1 What happens if a player is part of multiple lands? Which team will they join?
Defending lands are prioritized and the team is calculated once and stays the same.
3.2 Allies
Direct allies (a land or lands of a nation) will be able to support you in your war. They'll also be visible in the /wars menu. They also can be attacked by the enemy.
4. During the War
During the wartime, you may be able to invade the enemies land and steal items from their containers, but this fully depends on your server's configuration. You may even be able to break and place certain or all blocks. Again, this depends on the server you're playing on. Also, the server may have configured a minimum amount of members of the enemy which need to be online, before you can invade their land.
4.1 Capture Points
Capture points can be crafted or are given to you by the server. You can view the crafting recipe during the war in the /wars menu. You must place them at the edge of the enemies land (inside). After that, you must clear all enemy presence in this area and hold the capture point for a specific time. You'll be able to view a progress bar at the top of your screen. Be aware that the defenders get notified once you place a capture point! Depending on your server's configuration, your land may claim the captured area after you held it successfully.
5. The War is over
Your server has a configured max. wartime, which will be visible for you during the wartime. The team with the most kills wins the war. The winner will be rewarded with a robbery money amount with is taken from the defender's balance (usually their land bank; this depends on your server's configuration). Your server may also have set up custom rewards in the Lands wars config. If both teams have the same amount of kills, the war will end in a draw and no team will be rewarded. Depending on your server's configuration, you may receive a war shield.