Features
Nations & Wars
Unite Lands into Nations, manage nation membership, and participate in war systems.
What is a Nation?
A nation is a group of Lands united into a kingdom, country, or nation. Lands can be trusted into a nation with:
/nation trust <land name>
The source wiki says Lands trusted into a nation are opted into the possibility of war, while Lands that are not part of a nation cannot participate in wars.
Benefits of Nations
The source guide lists benefits including:
- Higher rewards tied to nation level.
- Opportunities to earn money through wars.
- Nation of the Month rewards.
- Larger-scale builds and war planning.
- More community connection.
Creating a Nation
You must first create a Land. See Land Claims.
The source guide then instructs you to deposit $50,000 into your Land bank:
/lands deposit (amount)
Create the Nation with:
/nation create (nation name)
Add a Land with:
/nation trust (land name)
The first Land trusted into the Nation becomes the capital. To bring players into the Nation's Lands, trust them to the relevant Land with /lands trust (player name).
Nation Settings and Commands
Use:
/nations menu
to view nation statistics, settings, and relations.
The command list also includes:
/nation accept/nation deny/nation help/nation info/nation list/nation leave [name]/nation delete [name]
Nation Lands
Nations can invite additional Lands. The source guide notes that adding Lands contributes to nation strength and is part of nation-level requirements.
War Status
The Nation menu shows whether your nation is currently peaceful or at war. Nations and Wars use the Lands/Nations protection system, so always check the current in-game nation menus before initiating or joining war activity.