Features

Nations & Wars

Unite Lands into Nations, manage nation membership, and participate in war systems.

What is a Nation?

A nation is a group of Lands united into a kingdom, country, or nation. Lands can be trusted into a nation with:

/nation trust <land name>

The source wiki says Lands trusted into a nation are opted into the possibility of war, while Lands that are not part of a nation cannot participate in wars.

Benefits of Nations

The source guide lists benefits including:

  • Higher rewards tied to nation level.
  • Opportunities to earn money through wars.
  • Nation of the Month rewards.
  • Larger-scale builds and war planning.
  • More community connection.

Creating a Nation

You must first create a Land. See Land Claims.

The source guide then instructs you to deposit $50,000 into your Land bank:

/lands deposit (amount)

Create the Nation with:

/nation create (nation name)

Add a Land with:

/nation trust (land name)

The first Land trusted into the Nation becomes the capital. To bring players into the Nation's Lands, trust them to the relevant Land with /lands trust (player name).

Nation Settings and Commands

Use:

/nations menu

to view nation statistics, settings, and relations.

The command list also includes:

  • /nation accept
  • /nation deny
  • /nation help
  • /nation info
  • /nation list
  • /nation leave [name]
  • /nation delete [name]

Nation Lands

Nations can invite additional Lands. The source guide notes that adding Lands contributes to nation strength and is part of nation-level requirements.

War Status

The Nation menu shows whether your nation is currently peaceful or at war. Nations and Wars use the Lands/Nations protection system, so always check the current in-game nation menus before initiating or joining war activity.