Features
Nations & Wars
A nation is a group of lands united into a kingdom, country or nation. You can trust lands into your nation with /nation trust <land name.
What is a Nation?
A nation is a group of lands united into a kingdom, country or nation. You can trust lands into your nation with /nation trust <land name>. Any lands trusted into a nation is immediately opted into the possibility of a war. All lands not trusted in a nation cannot partake in wars.
Benefits of Nations
Nations provide benefits that surpass simple land claims.
- Nations have higher rewards for their nation’s level.
- Opportunity to earn money through wars.
- Access to nation of the month rewards.
- Larger scale builds and plans for wars.
- Community connection.
Creating a Nation
To create a nation you must first create a land. You can see a tutorial on this in the page below.
After you’ve created a land you must deposit $50,000 into your land’s bank. /lands deposit (amount). After you’ve deposited enough money in your land you can create a nation using /nation create (nation name). To add lands to your nation simply type /nation trust (land name) . The first land you trust into your nation will be the capital of your nation. To invite players to join your nation they simply need to be trusted into your lands using /lands trust (player name).
Nation Settings and Helpful Commands
To view your nation statistics, settings and relations type /nations menu
You can edit the majority of your settings there and see the basics.
Nation Lands
You can invite lands to join your nation as a way of expanding your nation’s strength. To level up you will need to invite more lands into your nation as a requirement.
War Status
This setting displays if your nation is currently peaceful or at war.
Inbox
View changes to your nation and updates through your inbox.
Relations
Manage your allies and enemies within the relations settings. Allies are able to help fight with you during wars.
Level
Levels reflect your nation’s progression. Each level brings benefits as you level up.
Statistics
View your nation statistics of your nation.
Taxes
You can tax lands apart of your nation to help cover costs and pay for necessary nation resources.
Nation Role
Share responsibility and control permissions of your nation members.
Effects
Level up your nation and continue progression to gain access to potion affects while in the nation.
Nation Levels
Nations can earn rewards and effects by leveling up. Each level has different requirements along with different rewards.
Federation
All nations start at this level when they’re created.
Nation
Nation is the second level of progression and has some requirements.
- 3 lands joined within the nation.
- 6 members trusted into the nation.
- $50,000 in the nation’s bank.
After completing these requirements your nation will level up and receive these benefits.
- +200 claim chunks
- 10% cheaper upkeep
- Unlocks effects:
Jump
Speed
Fast digging
Dolphin’s grace
- 1 effect active at one time.
- $1,000,000
- 10 Molten keys
- 1,000 levels of XP
Empire
This is the 3rd level within a nation and has a new set of requirements.
- 6 lands joined within the nation.
- 20 members trusted in the nation.
- 500 chunks claimed in the nation.
- $250,000 in the nation’s bank.
After completing these requirements your nation will level up and receive these benefits.
- +500 claim chunks
- 15% cheaper upkeep
- Unlocks effects:
Jump 2
Speed 2
Fast digging 2
Dolphin’s grace 2
Absorption
Night vision
Luck
Increased Damage
Health boost
- Access to 3 effects at once.
- $5,000,000
- 10 Emperor keys
- 2,500 levels of XP
Kingdom
This is the 5th level within a nation and has a new set of requirements.
- 20 lands joined within the nation.
- 50 nation members trusted.
- 5000 chunks claimed.
- 1,000,000 in the nation’s bank.
After completing these requirements your nation will level up and receive these benefits.
- +5000 claim chunks
- 20% cheaper upkeep
- Unlocks effects:
Jump 2
Speed 2
Fast digging 2
Dolphin’s grace 2
Absorption 2
Night vision 2
Luck 2
Increased Damage 2
Health boost 2
- Access to 5 effects at once.
- $10,000,000
- 25 Emperor keys
- 5,000 levels of XP
Nation of the Month
Nation of the month is an award given to one nation monthly that has shown excellence in several areas within running a nation. The following criteria are looked at when deciding the nation of the month.
Judging Criteria
These are the topics and areas management look at when deciding a nation of the month.
⚒️Build Quality
The nations builds should be appealing to look at and also functional for the use of the nation.
- How large are the builds?
- Does the nation’s builds look cohesive?
- Are the builds organized and well planned?
- Are the builds appealing to look at and match the theme of the nation?
👑Governing Systems
The leadership systems within a nation that allow for optimal satisfaction of its nation members.
- Is the government within the nation providing an enjoyable experience?
- Are the leaders of the nation chosen well to ensure good leadership?
- Is there good relationships from leadership to the nation’s members?
- Are the nation members satisfied with the decisions, systems and plans for the nation?
⚔️War Statistics
The statistics of performance for how your nation did within wars against other nations.
- Did your nation go to war at all?
- Has your nation won more wars than lost?
- How many total wars have you participated in?
- Has your nation built allies to assist within war times?
💵Efficiency For Resources and Economic Wealth
The organization of your resources both money and materials to provide the best possible functioning nation.
- Is your nation spending its money well?
- Is your nation organized for how to use resources based on nation goals?
- Are you meeting your nation members needs for quality of life necessities?
- How is the nation able to cover its costs for running and providing for the nation members?
Nation of the Month Rewards
If your nation of chosen for nation of the month you will earn rewards for the following month to share with your nation and its members.
- 💵$10,000,000 of in-game money.
- 💎50 monthly crate keys.
- 📈 x2 boost for /shop.
- 🪶
/flyfor your nation’s members. - 🙋NPC display at spawn featuring the nation.
What is a War?
A war is where two Nations declare war against each other for money and stats. You fight the enemy nation and defend a flag on enemy land to reign victorious at the end of the war.
Benefits of Going to War
Going to battle with other nations has many benefits.
- Building relationships with other nations through becoming war allies.
- Higher chances to win nation of the month with good war statistics.
- Earning money through wars won based on the nation’s balance.
- Collecting bounties from players in other nations.
- Using builds and defenses planned by the nation.
Starting a War
To start a war you must declare it against another nation that has online players and is at least 1 day old. To declare a war simply type /wars declare (nation name) confirm . The nation you declare war on will have 5 days to accept your request to go to war. You can view your active war requests in /war menu. You will be given 1 day to prepare for the war by scouting out your enemies land, building protections, gathering your team and making war plans. To set a nation or land as your enemy you must type /nations relations enemies add (land/nation name) . When you declare a war you will be asked for a tribute amount. This is the fee the defender will need to pay for a surrender.
In a war you are allowed to PVP, place blocks to climb walls to enter into the enemies territory. This is only allowed during an active war.
Wars are won by the nation with the most war points. The points are calculated by the most kills, captures, and flags broken. You can view your points in an active war with /wars menu.
Kills: 1 point
Flags Broken: 3 points
Flags Captured: 5 points
If the attackers win the war they will win 25% of the defenders nation’s balance. If the defenders surrender they will earn the tribute decided before the war was declared. If the attackers lose the war they will lose 50% of their nation’s balance to the defender. After the war has been finished each nation will receive a shield of 1 day to avoid being continuously targeted and attacked. This will allow time to repair and recover from the war.
Capture Points and Flags
Once the war has begun you must place a capture point/flag at the enemies border edge inside the claimed land and protect it at all costs. If both flags are broken the war ends immediately. Otherwise the war will continue until it times out at 1 hour.